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A Caesar cipher shifts each letter of a word by a fixed number of positions in the alphabet. If the shift is 3 clockwise, then A becomes D, B becomes E, and so on. Your job as the player is to figure out the original word by reversing the shift.
The ring shows all 26 letters arranged in a circle, starting with A at the top and going clockwise around to Z. The Start Helper marker shows you where A is so you never lose your place.
DSPDSP that's D.DSP decodes to CRO... wait, that's not a word. Try shift 2 instead: DโB, SโQ, PโN. Still not a word. Try shift 14: DโP, SโE, PโB... nope. Try shift 15: DโO, SโD, PโA. Then with a hint about animals you'd guess the puzzle uses a different shift entirely.๐ก The shift value can be different for every word, and so can the direction. Each word is its own puzzle.
The encoder took the original word, "CRO"... wait, "CRO" isn't a word. Let's try a real example.
Hint says it's a small flying insect. We don't know the shift yet, so let's try common shifts:
COG (not an insect)AME (not a word)SEW (not an insect)OAS (not a word)FRJ (not a word)EQI (not a word)If your teacher tells you "shift 25 counter-clockwise" the word is EQI... which means our example was bad. In a real puzzle the encoded version is generated from a real word so it always decodes back to one. Try the sample pack and you'll see how it really works!
Clockwise on encode = letters moved forward โ to decode, count backward by the same shift.
Counter-clockwise on encode = letters moved backward โ to decode, count forward.